CommonEvent 939
Name = "レジェンド武器交換"

  Script(["choice_weapon(1)"])
  ConditionalBranch([1, 58, 0, 0, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ControlVariables([910, 910, 2, 0, 200])
  ConditionalBranch([1, 58, 0, 4103, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4103, 1, 0, 1, false])
    ChangeWeapons([1021, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4092, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4092, 1, 0, 1, false])
    ChangeWeapons([1022, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4096, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4096, 1, 0, 1, false])
    ChangeWeapons([1023, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4100, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4100, 1, 0, 1, false])
    ChangeWeapons([1024, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4093, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4093, 1, 0, 1, false])
    ChangeWeapons([1025, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4091, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4091, 1, 0, 1, false])
    ChangeWeapons([1026, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4095, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4095, 1, 0, 1, false])
    ChangeWeapons([1027, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4098, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4098, 1, 0, 1, false])
    ChangeWeapons([1028, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4101, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4101, 1, 0, 1, false])
    ChangeWeapons([1029, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4102, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4102, 1, 0, 1, false])
    ChangeWeapons([1030, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4105, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4105, 1, 0, 1, false])
    ChangeWeapons([1031, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4106, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4106, 1, 0, 1, false])
    ChangeWeapons([1032, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4107, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4107, 1, 0, 1, false])
    ChangeWeapons([1033, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4099, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4099, 1, 0, 1, false])
    ChangeWeapons([1034, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4120, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4120, 1, 0, 1, false])
    ChangeWeapons([1121, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4122, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4122, 1, 0, 1, false])
    ChangeWeapons([1122, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4123, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4123, 1, 0, 1, false])
    ChangeWeapons([1123, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4121, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4121, 1, 0, 1, false])
    ChangeWeapons([1124, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4128, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4128, 1, 0, 1, false])
    ChangeWeapons([1125, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4124, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4124, 1, 0, 1, false])
    ChangeWeapons([1126, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4125, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4125, 1, 0, 1, false])
    ChangeWeapons([1127, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4126, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4126, 1, 0, 1, false])
    ChangeWeapons([1128, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4163, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4163, 1, 0, 1, false])
    ChangeWeapons([1221, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4151, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4151, 1, 0, 1, false])
    ChangeWeapons([1222, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4149, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4149, 1, 0, 1, false])
    ChangeWeapons([1223, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4154, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4154, 1, 0, 1, false])
    ChangeWeapons([1224, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4143, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4143, 1, 0, 1, false])
    ChangeWeapons([1225, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4161, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4161, 1, 0, 1, false])
    ChangeWeapons([1226, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4142, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4142, 1, 0, 1, false])
    ChangeWeapons([1227, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4146, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4146, 1, 0, 1, false])
    ChangeWeapons([1228, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4155, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4155, 1, 0, 1, false])
    ChangeWeapons([1229, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4152, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4152, 1, 0, 1, false])
    ChangeWeapons([1230, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4162, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4162, 1, 0, 1, false])
    ChangeWeapons([1231, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4164, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4164, 1, 0, 1, false])
    ChangeWeapons([1232, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4145, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4145, 1, 0, 1, false])
    ChangeWeapons([1233, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4150, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4150, 1, 0, 1, false])
    ChangeWeapons([1234, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4160, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4160, 1, 0, 1, false])
    ChangeWeapons([1235, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4158, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4158, 1, 0, 1, false])
    ChangeWeapons([1236, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4159, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4159, 1, 0, 1, false])
    ChangeWeapons([1237, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4156, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4156, 1, 0, 1, false])
    ChangeWeapons([1238, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4183, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4183, 1, 0, 1, false])
    ChangeWeapons([1311, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4170, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4170, 1, 0, 1, false])
    ChangeWeapons([1312, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4176, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4176, 1, 0, 1, false])
    ChangeWeapons([1313, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4175, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4175, 1, 0, 1, false])
    ChangeWeapons([1314, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4173, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4173, 1, 0, 1, false])
    ChangeWeapons([1315, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4171, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4171, 1, 0, 1, false])
    ChangeWeapons([1316, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4179, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4179, 1, 0, 1, false])
    ChangeWeapons([1317, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4180, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4180, 1, 0, 1, false])
    ChangeWeapons([1318, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4181, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4181, 1, 0, 1, false])
    ChangeWeapons([1319, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4182, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4182, 1, 0, 1, false])
    ChangeWeapons([1320, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4200, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4200, 1, 0, 1, false])
    ChangeWeapons([1371, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4201, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4201, 1, 0, 1, false])
    ChangeWeapons([1372, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4202, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4202, 1, 0, 1, false])
    ChangeWeapons([1373, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4208, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4208, 1, 0, 1, false])
    ChangeWeapons([1374, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4204, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4204, 1, 0, 1, false])
    ChangeWeapons([1375, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4210, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4210, 1, 0, 1, false])
    ChangeWeapons([1376, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4209, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4209, 1, 0, 1, false])
    ChangeWeapons([1377, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4203, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4203, 1, 0, 1, false])
    ChangeWeapons([1378, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4214, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4214, 1, 0, 1, false])
    ChangeWeapons([1379, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4206, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4206, 1, 0, 1, false])
    ChangeWeapons([1380, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4212, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4212, 1, 0, 1, false])
    ChangeWeapons([1381, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4213, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4213, 1, 0, 1, false])
    ChangeWeapons([1382, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4215, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4215, 1, 0, 1, false])
    ChangeWeapons([1383, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4224, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4224, 1, 0, 1, false])
    ChangeWeapons([1461, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4225, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4225, 1, 0, 1, false])
    ChangeWeapons([1462, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4222, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4222, 1, 0, 1, false])
    ChangeWeapons([1463, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4227, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4227, 1, 0, 1, false])
    ChangeWeapons([1464, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4223, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4223, 1, 0, 1, false])
    ChangeWeapons([1465, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4230, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4230, 1, 0, 1, false])
    ChangeWeapons([1466, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4231, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4231, 1, 0, 1, false])
    ChangeWeapons([1467, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4232, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4232, 1, 0, 1, false])
    ChangeWeapons([1468, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4219, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4219, 1, 0, 1, false])
    ChangeWeapons([1469, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4233, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4233, 1, 0, 1, false])
    ChangeWeapons([1470, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4228, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4228, 1, 0, 1, false])
    ChangeWeapons([1471, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4229, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4229, 1, 0, 1, false])
    ChangeWeapons([1472, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4250, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4250, 1, 0, 1, false])
    ChangeWeapons([1511, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4246, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4246, 1, 0, 1, false])
    ChangeWeapons([1512, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4245, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4245, 1, 0, 1, false])
    ChangeWeapons([1513, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4251, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4251, 1, 0, 1, false])
    ChangeWeapons([1514, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4249, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4249, 1, 0, 1, false])
    ChangeWeapons([1515, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4248, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4248, 1, 0, 1, false])
    ChangeWeapons([1516, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4252, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4252, 1, 0, 1, false])
    ChangeWeapons([1517, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4268, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4268, 1, 0, 1, false])
    ChangeWeapons([1571, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4267, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4267, 1, 0, 1, false])
    ChangeWeapons([1572, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4264, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4264, 1, 0, 1, false])
    ChangeWeapons([1573, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4261, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4261, 1, 0, 1, false])
    ChangeWeapons([1574, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4270, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4270, 1, 0, 1, false])
    ChangeWeapons([1575, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4260, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4260, 1, 0, 1, false])
    ChangeWeapons([1576, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4271, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4271, 1, 0, 1, false])
    ChangeWeapons([1577, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4273, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4273, 1, 0, 1, false])
    ChangeWeapons([1578, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4274, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4274, 1, 0, 1, false])
    ChangeWeapons([1579, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4275, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4275, 1, 0, 1, false])
    ChangeWeapons([1580, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4295, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4295, 1, 0, 1, false])
    ChangeWeapons([1671, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4297, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4297, 1, 0, 1, false])
    ChangeWeapons([1672, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4293, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4293, 1, 0, 1, false])
    ChangeWeapons([1673, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4298, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4298, 1, 0, 1, false])
    ChangeWeapons([1674, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4299, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4299, 1, 0, 1, false])
    ChangeWeapons([1675, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4306, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4306, 1, 0, 1, false])
    ChangeWeapons([1676, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4291, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4291, 1, 0, 1, false])
    ChangeWeapons([1677, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4301, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4301, 1, 0, 1, false])
    ChangeWeapons([1678, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4292, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4292, 1, 0, 1, false])
    ChangeWeapons([1679, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4300, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4300, 1, 0, 1, false])
    ChangeWeapons([1680, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4303, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4303, 1, 0, 1, false])
    ChangeWeapons([1681, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4304, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4304, 1, 0, 1, false])
    ChangeWeapons([1682, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4305, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4305, 1, 0, 1, false])
    ChangeWeapons([1683, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4324, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4324, 1, 0, 1, false])
    ChangeWeapons([1771, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4323, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4323, 1, 0, 1, false])
    ChangeWeapons([1772, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4322, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4322, 1, 0, 1, false])
    ChangeWeapons([1773, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4320, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4320, 1, 0, 1, false])
    ChangeWeapons([1774, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4330, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4330, 1, 0, 1, false])
    ChangeWeapons([1775, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4325, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4325, 1, 0, 1, false])
    ChangeWeapons([1776, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4326, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4326, 1, 0, 1, false])
    ChangeWeapons([1777, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4318, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4318, 1, 0, 1, false])
    ChangeWeapons([1778, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4319, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4319, 1, 0, 1, false])
    ChangeWeapons([1779, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4328, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4328, 1, 0, 1, false])
    ChangeWeapons([1780, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4329, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4329, 1, 0, 1, false])
    ChangeWeapons([1781, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4353, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4353, 1, 0, 1, false])
    ChangeWeapons([1871, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4356, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4356, 1, 0, 1, false])
    ChangeWeapons([1872, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4355, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4355, 1, 0, 1, false])
    ChangeWeapons([1873, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4354, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4354, 1, 0, 1, false])
    ChangeWeapons([1874, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4360, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4360, 1, 0, 1, false])
    ChangeWeapons([1875, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4349, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4349, 1, 0, 1, false])
    ChangeWeapons([1876, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4351, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4351, 1, 0, 1, false])
    ChangeWeapons([1877, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4350, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4350, 1, 0, 1, false])
    ChangeWeapons([1878, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4365, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4365, 1, 0, 1, false])
    ChangeWeapons([1879, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4358, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4358, 1, 0, 1, false])
    ChangeWeapons([1880, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4359, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4359, 1, 0, 1, false])
    ChangeWeapons([1881, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4347, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4347, 1, 0, 1, false])
    ChangeWeapons([1882, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4357, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4357, 1, 0, 1, false])
    ChangeWeapons([1883, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4363, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4363, 1, 0, 1, false])
    ChangeWeapons([1884, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4364, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4364, 1, 0, 1, false])
    ChangeWeapons([1885, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4348, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4348, 1, 0, 1, false])
    ChangeWeapons([1886, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4366, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4366, 1, 0, 1, false])
    ChangeWeapons([1887, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4380, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4380, 1, 0, 1, false])
    ChangeWeapons([1971, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4383, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4383, 1, 0, 1, false])
    ChangeWeapons([1972, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4382, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4382, 1, 0, 1, false])
    ChangeWeapons([1973, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4388, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4388, 1, 0, 1, false])
    ChangeWeapons([1974, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4384, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4384, 1, 0, 1, false])
    ChangeWeapons([1975, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4378, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4378, 1, 0, 1, false])
    ChangeWeapons([1976, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4389, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4389, 1, 0, 1, false])
    ChangeWeapons([1977, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4377, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4377, 1, 0, 1, false])
    ChangeWeapons([1978, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4386, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4386, 1, 0, 1, false])
    ChangeWeapons([1979, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4387, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4387, 1, 0, 1, false])
    ChangeWeapons([1980, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4381, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4381, 1, 0, 1, false])
    ChangeWeapons([1981, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4406, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4406, 1, 0, 1, false])
    ChangeWeapons([2071, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4399, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4399, 1, 0, 1, false])
    ChangeWeapons([2072, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4409, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4409, 1, 0, 1, false])
    ChangeWeapons([2073, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4405, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4405, 1, 0, 1, false])
    ChangeWeapons([2074, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4400, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4400, 1, 0, 1, false])
    ChangeWeapons([2075, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4407, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4407, 1, 0, 1, false])
    ChangeWeapons([2076, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4401, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4401, 1, 0, 1, false])
    ChangeWeapons([2077, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4404, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4404, 1, 0, 1, false])
    ChangeWeapons([2078, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4408, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4408, 1, 0, 1, false])
    ChangeWeapons([2079, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4411, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4411, 1, 0, 1, false])
    ChangeWeapons([2080, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4412, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4412, 1, 0, 1, false])
    ChangeWeapons([2081, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4440, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4440, 1, 0, 1, false])
    ChangeWeapons([2171, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4428, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4428, 1, 0, 1, false])
    ChangeWeapons([2172, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4434, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4434, 1, 0, 1, false])
    ChangeWeapons([2173, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4430, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4430, 1, 0, 1, false])
    ChangeWeapons([2174, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4441, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4441, 1, 0, 1, false])
    ChangeWeapons([2175, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4426, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4426, 1, 0, 1, false])
    ChangeWeapons([2176, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4435, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4435, 1, 0, 1, false])
    ChangeWeapons([2177, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4427, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4427, 1, 0, 1, false])
    ChangeWeapons([2178, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4431, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4431, 1, 0, 1, false])
    ChangeWeapons([2179, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4442, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4442, 1, 0, 1, false])
    ChangeWeapons([2180, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4438, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4438, 1, 0, 1, false])
    ChangeWeapons([2181, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4439, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4439, 1, 0, 1, false])
    ChangeWeapons([2182, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4432, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4432, 1, 0, 1, false])
    ChangeWeapons([2183, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4433, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4433, 1, 0, 1, false])
    ChangeWeapons([2184, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4457, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4457, 1, 0, 1, false])
    ChangeWeapons([2271, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4459, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4459, 1, 0, 1, false])
    ChangeWeapons([2272, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4455, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4455, 1, 0, 1, false])
    ChangeWeapons([2273, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4465, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4465, 1, 0, 1, false])
    ChangeWeapons([2274, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4458, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4458, 1, 0, 1, false])
    ChangeWeapons([2275, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4466, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4466, 1, 0, 1, false])
    ChangeWeapons([2276, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4464, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4464, 1, 0, 1, false])
    ChangeWeapons([2277, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4467, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4467, 1, 0, 1, false])
    ChangeWeapons([2278, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4454, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4454, 1, 0, 1, false])
    ChangeWeapons([2279, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4463, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4463, 1, 0, 1, false])
    ChangeWeapons([2280, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4462, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4462, 1, 0, 1, false])
    ChangeWeapons([2281, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4487, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4487, 1, 0, 1, false])
    ChangeWeapons([2371, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4484, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4484, 1, 0, 1, false])
    ChangeWeapons([2372, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4486, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4486, 1, 0, 1, false])
    ChangeWeapons([2373, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4482, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4482, 1, 0, 1, false])
    ChangeWeapons([2374, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4492, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4492, 1, 0, 1, false])
    ChangeWeapons([2375, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4478, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4478, 1, 0, 1, false])
    ChangeWeapons([2376, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4480, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4480, 1, 0, 1, false])
    ChangeWeapons([2377, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4479, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4479, 1, 0, 1, false])
    ChangeWeapons([2378, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4483, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4483, 1, 0, 1, false])
    ChangeWeapons([2379, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4489, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4489, 1, 0, 1, false])
    ChangeWeapons([2380, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4490, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4490, 1, 0, 1, false])
    ChangeWeapons([2381, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4491, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4491, 1, 0, 1, false])
    ChangeWeapons([2382, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4520, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4520, 1, 0, 1, false])
    ChangeWeapons([2471, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4518, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4518, 1, 0, 1, false])
    ChangeWeapons([2472, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4519, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4519, 1, 0, 1, false])
    ChangeWeapons([2473, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4510, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4510, 1, 0, 1, false])
    ChangeWeapons([2474, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4512, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4512, 1, 0, 1, false])
    ChangeWeapons([2475, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4524, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4524, 1, 0, 1, false])
    ChangeWeapons([2476, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4509, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4509, 1, 0, 1, false])
    ChangeWeapons([2477, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4517, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4517, 1, 0, 1, false])
    ChangeWeapons([2478, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4514, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4514, 1, 0, 1, false])
    ChangeWeapons([2479, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4525, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4525, 1, 0, 1, false])
    ChangeWeapons([2480, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4516, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4516, 1, 0, 1, false])
    ChangeWeapons([2481, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4511, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4511, 1, 0, 1, false])
    ChangeWeapons([2482, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4522, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4522, 1, 0, 1, false])
    ChangeWeapons([2483, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4523, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4523, 1, 0, 1, false])
    ChangeWeapons([2484, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4515, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4515, 1, 0, 1, false])
    ChangeWeapons([2485, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4553, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4553, 1, 0, 1, false])
    ChangeWeapons([2571, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4545, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4545, 1, 0, 1, false])
    ChangeWeapons([2572, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4551, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4551, 1, 0, 1, false])
    ChangeWeapons([2573, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4541, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4541, 1, 0, 1, false])
    ChangeWeapons([2574, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4552, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4552, 1, 0, 1, false])
    ChangeWeapons([2575, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4546, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4546, 1, 0, 1, false])
    ChangeWeapons([2576, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4543, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4543, 1, 0, 1, false])
    ChangeWeapons([2577, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4540, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4540, 1, 0, 1, false])
    ChangeWeapons([2578, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4547, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4547, 1, 0, 1, false])
    ChangeWeapons([2579, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4550, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4550, 1, 0, 1, false])
    ChangeWeapons([2580, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4549, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4549, 1, 0, 1, false])
    ChangeWeapons([2581, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4554, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4554, 1, 0, 1, false])
    ChangeWeapons([2582, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4568, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4568, 1, 0, 1, false])
    ChangeWeapons([2671, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4576, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4576, 1, 0, 1, false])
    ChangeWeapons([2672, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4574, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4574, 1, 0, 1, false])
    ChangeWeapons([2673, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4578, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4578, 1, 0, 1, false])
    ChangeWeapons([2674, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4571, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4571, 1, 0, 1, false])
    ChangeWeapons([2675, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4585, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4585, 1, 0, 1, false])
    ChangeWeapons([2676, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4570, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4570, 1, 0, 1, false])
    ChangeWeapons([2677, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4580, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4580, 1, 0, 1, false])
    ChangeWeapons([2678, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4584, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4584, 1, 0, 1, false])
    ChangeWeapons([2679, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4579, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4579, 1, 0, 1, false])
    ChangeWeapons([2680, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4573, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4573, 1, 0, 1, false])
    ChangeWeapons([2681, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4582, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4582, 1, 0, 1, false])
    ChangeWeapons([2682, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4583, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4583, 1, 0, 1, false])
    ChangeWeapons([2683, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4575, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4575, 1, 0, 1, false])
    ChangeWeapons([2684, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4596, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4596, 1, 0, 1, false])
    ChangeWeapons([2771, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4597, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4597, 1, 0, 1, false])
    ChangeWeapons([2772, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4601, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4601, 1, 0, 1, false])
    ChangeWeapons([2773, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4600, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4600, 1, 0, 1, false])
    ChangeWeapons([2774, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4595, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4595, 1, 0, 1, false])
    ChangeWeapons([2775, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4603, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4603, 1, 0, 1, false])
    ChangeWeapons([2776, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4605, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4605, 1, 0, 1, false])
    ChangeWeapons([2777, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4598, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4598, 1, 0, 1, false])
    ChangeWeapons([2778, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4602, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4602, 1, 0, 1, false])
    ChangeWeapons([2779, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4625, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4625, 1, 0, 1, false])
    ChangeWeapons([2871, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4621, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4621, 1, 0, 1, false])
    ChangeWeapons([2872, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4633, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4633, 1, 0, 1, false])
    ChangeWeapons([2873, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4628, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4628, 1, 0, 1, false])
    ChangeWeapons([2874, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4632, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4632, 1, 0, 1, false])
    ChangeWeapons([2875, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4623, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4623, 1, 0, 1, false])
    ChangeWeapons([2876, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4626, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4626, 1, 0, 1, false])
    ChangeWeapons([2877, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4627, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4627, 1, 0, 1, false])
    ChangeWeapons([2878, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4630, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4630, 1, 0, 1, false])
    ChangeWeapons([2879, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4631, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4631, 1, 0, 1, false])
    ChangeWeapons([2880, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4647, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4647, 1, 0, 1, false])
    ChangeWeapons([2971, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4646, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4646, 1, 0, 1, false])
    ChangeWeapons([2972, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4644, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4644, 1, 0, 1, false])
    ChangeWeapons([2973, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4653, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4653, 1, 0, 1, false])
    ChangeWeapons([2974, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4643, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4643, 1, 0, 1, false])
    ChangeWeapons([2975, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4654, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4654, 1, 0, 1, false])
    ChangeWeapons([2976, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4649, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4649, 1, 0, 1, false])
    ChangeWeapons([2977, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4651, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4651, 1, 0, 1, false])
    ChangeWeapons([2978, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4652, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4652, 1, 0, 1, false])
    ChangeWeapons([2979, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4673, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4673, 1, 0, 1, false])
    ChangeWeapons([3071, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4675, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4675, 1, 0, 1, false])
    ChangeWeapons([3072, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4676, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4676, 1, 0, 1, false])
    ChangeWeapons([3073, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4683, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4683, 1, 0, 1, false])
    ChangeWeapons([3074, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4679, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4679, 1, 0, 1, false])
    ChangeWeapons([3075, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4678, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4678, 1, 0, 1, false])
    ChangeWeapons([3076, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4681, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4681, 1, 0, 1, false])
    ChangeWeapons([3077, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4682, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4682, 1, 0, 1, false])
    ChangeWeapons([3078, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4677, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4677, 1, 0, 1, false])
    ChangeWeapons([3079, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4699, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4699, 1, 0, 1, false])
    ChangeWeapons([3171, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4700, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4700, 1, 0, 1, false])
    ChangeWeapons([3172, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4696, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4696, 1, 0, 1, false])
    ChangeWeapons([3173, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4702, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4702, 1, 0, 1, false])
    ChangeWeapons([3174, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4697, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4697, 1, 0, 1, false])
    ChangeWeapons([3175, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4701, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4701, 1, 0, 1, false])
    ChangeWeapons([3176, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4704, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4704, 1, 0, 1, false])
    ChangeWeapons([3177, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4721, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4721, 1, 0, 1, false])
    ChangeWeapons([3271, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4723, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4723, 1, 0, 1, false])
    ChangeWeapons([3272, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4719, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4719, 1, 0, 1, false])
    ChangeWeapons([3273, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4715, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4715, 1, 0, 1, false])
    ChangeWeapons([3274, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4720, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4720, 1, 0, 1, false])
    ChangeWeapons([3275, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4716, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4716, 1, 0, 1, false])
    ChangeWeapons([3276, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4725, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4725, 1, 0, 1, false])
    ChangeWeapons([3277, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4722, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4722, 1, 0, 1, false])
    ChangeWeapons([3278, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4738, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4738, 1, 0, 1, false])
    ChangeWeapons([3371, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4739, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4739, 1, 0, 1, false])
    ChangeWeapons([3372, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4736, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4736, 1, 0, 1, false])
    ChangeWeapons([3373, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4735, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4735, 1, 0, 1, false])
    ChangeWeapons([3374, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4740, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4740, 1, 0, 1, false])
    ChangeWeapons([3375, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4742, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4742, 1, 0, 1, false])
    ChangeWeapons([3376, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4758, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4758, 1, 0, 1, false])
    ChangeWeapons([3471, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4759, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4759, 1, 0, 1, false])
    ChangeWeapons([3472, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4755, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4755, 1, 0, 1, false])
    ChangeWeapons([3473, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4761, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4761, 1, 0, 1, false])
    ChangeWeapons([3474, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4762, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4762, 1, 0, 1, false])
    ChangeWeapons([3475, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4756, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4756, 1, 0, 1, false])
    ChangeWeapons([3476, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4754, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4754, 1, 0, 1, false])
    ChangeWeapons([3477, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4764, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4764, 1, 0, 1, false])
    ChangeWeapons([3478, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4760, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4760, 1, 0, 1, false])
    ChangeWeapons([3479, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4776, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4776, 1, 0, 1, false])
    ChangeWeapons([3571, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4779, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4779, 1, 0, 1, false])
    ChangeWeapons([3572, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4777, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4777, 1, 0, 1, false])
    ChangeWeapons([3573, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4778, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4778, 1, 0, 1, false])
    ChangeWeapons([3574, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4783, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4783, 1, 0, 1, false])
    ChangeWeapons([3575, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4784, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4784, 1, 0, 1, false])
    ChangeWeapons([3576, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4781, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4781, 1, 0, 1, false])
    ChangeWeapons([3577, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4782, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4782, 1, 0, 1, false])
    ChangeWeapons([3578, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4786, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4786, 1, 0, 1, false])
    ChangeWeapons([3579, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4807, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4807, 1, 0, 1, false])
    ChangeWeapons([3671, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4808, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4808, 1, 0, 1, false])
    ChangeWeapons([3672, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4810, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4810, 1, 0, 1, false])
    ChangeWeapons([3673, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4803, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4803, 1, 0, 1, false])
    ChangeWeapons([3674, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4802, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4802, 1, 0, 1, false])
    ChangeWeapons([3675, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4805, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4805, 1, 0, 1, false])
    ChangeWeapons([3676, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4809, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4809, 1, 0, 1, false])
    ChangeWeapons([3677, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4811, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4811, 1, 0, 1, false])
    ChangeWeapons([3678, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4804, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4804, 1, 0, 1, false])
    ChangeWeapons([3679, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4812, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4812, 1, 0, 1, false])
    ChangeWeapons([3680, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4806, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4806, 1, 0, 1, false])
    ChangeWeapons([3681, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4826, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4826, 1, 0, 1, false])
    ChangeWeapons([3771, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4829, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4829, 1, 0, 1, false])
    ChangeWeapons([3772, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4825, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4825, 1, 0, 1, false])
    ChangeWeapons([3773, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4833, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4833, 1, 0, 1, false])
    ChangeWeapons([3774, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4832, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4832, 1, 0, 1, false])
    ChangeWeapons([3775, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4838, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4838, 1, 0, 1, false])
    ChangeWeapons([3776, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4837, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4837, 1, 0, 1, false])
    ChangeWeapons([3777, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4835, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4835, 1, 0, 1, false])
    ChangeWeapons([3778, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4836, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4836, 1, 0, 1, false])
    ChangeWeapons([3779, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4827, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4827, 1, 0, 1, false])
    ChangeWeapons([3780, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4834, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4834, 1, 0, 1, false])
    ChangeWeapons([3781, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4846, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4846, 1, 0, 1, false])
    ChangeWeapons([3871, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4843, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4843, 1, 0, 1, false])
    ChangeWeapons([3872, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4853, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4853, 1, 0, 1, false])
    ChangeWeapons([3873, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4845, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4845, 1, 0, 1, false])
    ChangeWeapons([3874, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4852, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4852, 1, 0, 1, false])
    ChangeWeapons([3875, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4850, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4850, 1, 0, 1, false])
    ChangeWeapons([3876, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4851, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4851, 1, 0, 1, false])
    ChangeWeapons([3877, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4847, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4847, 1, 0, 1, false])
    ChangeWeapons([3878, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4849, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4849, 1, 0, 1, false])
    ChangeWeapons([3879, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 4848, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([4848, 1, 0, 1, false])
    ChangeWeapons([3880, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 969, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([969, 1, 0, 1, false])
    ChangeWeapons([3951, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 972, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([972, 1, 0, 1, false])
    ChangeWeapons([3955, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 973, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([973, 1, 0, 1, false])
    ChangeWeapons([3952, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 940, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([940, 1, 0, 1, false])
    ChangeWeapons([4051, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 941, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([941, 1, 0, 1, false])
    ChangeWeapons([4052, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 942, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([942, 1, 0, 1, false])
    ChangeWeapons([4053, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 943, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([943, 1, 0, 1, false])
    ChangeWeapons([4054, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 944, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([944, 1, 0, 1, false])
    ChangeWeapons([4055, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 945, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([945, 1, 0, 1, false])
    ChangeWeapons([4056, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 946, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([946, 1, 0, 1, false])
    ChangeWeapons([4057, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 947, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([947, 1, 0, 1, false])
    ChangeWeapons([4058, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 949, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([949, 1, 0, 1, false])
    ChangeWeapons([4059, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 950, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([950, 1, 0, 1, false])
    ChangeWeapons([4060, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 951, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([951, 1, 0, 1, false])
    ChangeWeapons([4061, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 952, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([952, 1, 0, 1, false])
    ChangeWeapons([4062, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 953, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([953, 1, 0, 1, false])
    ChangeWeapons([4063, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 954, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([954, 1, 0, 1, false])
    ChangeWeapons([4064, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 955, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([955, 1, 0, 1, false])
    ChangeWeapons([4065, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 956, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([956, 1, 0, 1, false])
    ChangeWeapons([4066, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 957, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([957, 1, 0, 1, false])
    ChangeWeapons([4067, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 958, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([958, 1, 0, 1, false])
    ChangeWeapons([4068, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 959, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([959, 1, 0, 1, false])
    ChangeWeapons([4069, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 960, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([960, 1, 0, 1, false])
    ChangeWeapons([4070, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 961, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([961, 1, 0, 1, false])
    ChangeWeapons([4071, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 962, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([962, 1, 0, 1, false])
    ChangeWeapons([4072, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 963, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([963, 1, 0, 1, false])
    ChangeWeapons([4073, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 964, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([964, 1, 0, 1, false])
    ChangeWeapons([4074, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 965, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([965, 1, 0, 1, false])
    ChangeWeapons([4075, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 966, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([966, 1, 0, 1, false])
    ChangeWeapons([4076, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 58, 0, 967, 0])
    PlaySE(["RPG::SE(@name=\"Item2\", @pitch=100, @volume=80)"])
    ChangeWeapons([967, 1, 0, 1, false])
    ChangeWeapons([4077, 0, 0, 1, false])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
